The foreward by Gygax, dated Sept 1, , credits Arneson as "the innovator of the "dungeon adventure" concept, creator of ghastly monsters, and inscrutable dungeonmaster par excellence. In deconstructing the various contributors, a Blackmoor Supplement origination project was started by Geoffrey McKinney on Dragonsfoot, back in Gary Gygax, preface to Oriental Adventures, Sept, Gygax later went on record to describe the primary source of inspiration If you ever saw the TV series Kung Fu, that was rather the model I used for the monk PC as far as general interaction in the campaign--sans the racism. Although fairly powerful, there is only one monk for each level above the 6th Grand Master and contenders of sufficient experience are therefore obliged to seek out monks of the next higher level, and defeat them in a fair fight, in order to advance.
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Castleford[ edit ] Officially the largest district within the walls, Castleford is noted as possibly the most desirable district to live in and certainly one of the more secure. It is notable as being the residence of many of the officer class families and even some diplomats. The High Elven enclave is also in Castleford close to the walls of the city through which it is rumoured that they come and go as they please.
The Tybalt clan are the Right Folk of this district and are the best boot makers in the city. They run the district as close to the old ways as any clan in the city and the streets are consequently notably crime free. Citadel[ edit ] Named after the intimidating fortifications at the heart of the city, the extramural district is principally concerned with the welfare of the garrisons within the walls. For the Right Folk that means taverns, brothels, gambling halls and smithies.
These industries are managed by a tight knit community of thieves without any strong hierarchy, partly because the military would not tolerate a strong organisation managing their affairs and partly through historical circumstance.
Also resident in the district is Judge Makepeace the head of The Justice, the clan that is specifically responsible for arbitrating the rules by which Right Folk manage to divide up the city without open warfare. Fieldgate[ edit ] Like its neighbours, Haymarket and Squires, Fieldgate is influenced by the daily trade of incoming produce from the surrounding farms and market towns. In this district you will find the freshest vegetables and livestock with flocks of geese, goats and sheep often seen herded in through its wide gates.
This district is the manor of The Cornmen, Right Folk who nominally specialise in the carter business but are one of the least engaged clans in the city. Some feel that this is laziness but as the Cornmen insist on servicing every cart that enters the city they grow rich on an effective secondary taxation without the need to try very hard. The leader of the gang, Solomon Keats is reputed to dabble in necromancy, though maybe this is just idle talk and an occupational hazard.
Blackmoor (Blackmoor Supplement)
Castleford[ edit ] Officially the largest district within the walls, Castleford is noted as possibly the most desirable district to live in and certainly one of the more secure. It is notable as being the residence of many of the officer class families and even some diplomats. The High Elven enclave is also in Castleford close to the walls of the city through which it is rumoured that they come and go as they please. The Tybalt clan are the Right Folk of this district and are the best boot makers in the city. They run the district as close to the old ways as any clan in the city and the streets are consequently notably crime free.
Blackmoor (campaign setting)
Average Rating 9 ratings Caution! Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will immediately develop a craving for the other parts, i. Anyone so completely ex- posed will certainly be hopelessly lost. In short, if you are not already an addict of fantasy ad- venture, put this booklet down quickly and flee!
Within months, the leadership of the Society had decided to form a fictional "Great Kingdom," with parcels of land awarded to and contested by members of the organization. Arneson assumed responsibility for the far northern reaches of the Great Kingdom, and it was there that he began to stage medieval games that led up to the Blackmoor setting. The Barony of Blackmoor formed the centerpiece of the game, and the various players attached to it the "Blackmoor Bunch" represented the forces of good. Early descriptions of the activities of the Blackmoor campaign circulated in a news sheet called the Blackmoor Gazette and Rumormonger. As demand for Blackmoor increased, Arneson fielded out refereeing duties to other players in his local circle. As rule development proceeded, the Blackmoor campaign continued, and began coordinating with a parallel campaign known as Greyhawk run out of Lake Geneva by Gygax and his circle.
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