HLSL DEVELOPMENT COOKBOOK PDF

Discover powerful rendering techniques utilizing HLSL and DirectX 11 Augment the visual impact of your projects whilst taking full advantage of the latest GPUs Experience the practical side of 3D rendering with a comprehensive set of excellent demonstrations HLSL Development Cookbook 3D graphics are becoming increasingly more realistic and sophisticated as the power of modern hardware improves. This book is specifically designed to help build your understanding via practical example. This essential Cookbook has coverage ranging from industry-standard lighting techniques to more specialist post-processing implementations such as bloom and tone mapping. Explained in a clear yet concise manner, each recipe is also accompanied by superb examples with full documentation so that you can harness the power of HLSL for your own individual requirements. What you will learn from this book Learn about different light sources in both forward and deferred implementations Take your dynamic lighting to the next level with shadow map support Discover a range of post processing effects like bloom and tone mapping Implement 3D elements such as decals, rain, and more Harness various screen space techniques that help augment the visual quality of your work Approach Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required. Who this book is for If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you.

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Shadow mapping also lets you to give the effect that the player is in an actual real world, without it games generally look flat even 2D ones. Through this chapter, you are shown several techniques to generate shadows. As with everything else, there is no one silver bullet to solve a problem like shadows so it is really good the author offers some of the main solutions.

Ask any photographer worth his salt about post processing and they will likely chew your ear off for hours, those final touches you add to a scene that make it live. Some devs do some of this work in advance by baking the textures to be used in the game but even then some additional effects are needed to blow them up. Some see them as just another Post process, others see them as a particular form of advanced shading, in either case it is a very useful technique to have under your belt especially if your game is featured in space or the great outdoors.

This is generally referred to as Environmental effects, the most basic of which would be a rain effect since rain distorts light when viewed through it and leaves a smear as it goes. These are fairly advanced techniques for altering the environment based on another texture or set of rules. If you are a beginner, just refer to Riemers tutorials or the fantastic set of beginner HLSL tutorials on GameDevTuts and you will be ready for the techniques in this book.

What are you waiting for, get ready to make your game shine, whether you are 2D or 3D.

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HLSL COOKBOOK PDF

Shadow mapping also lets you to give the effect that the player is in an actual real world, without it games generally look flat even 2D ones. Through this chapter, you are shown several techniques to generate shadows. As with everything else, there is no one silver bullet to solve a problem like shadows so it is really good the author offers some of the main solutions. Ask any photographer worth his salt about post processing and they will likely chew your ear off for hours, those final touches you add to a scene that make it live. Some devs do some of this work in advance by baking the textures to be used in the game but even then some additional effects are needed to blow them up.

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HLSL Development Cookbook

Learn about different light sources in both forward and deferred implementations Take your dynamic lighting to the next level with shadow map support Discover a range of post processing effects like bloom and tone mapping Implement 3D elements such as decals, rain, and more Harness various screen space techniques that help augment the visual quality of your work About 3D graphics are becoming increasingly more realistic and sophisticated as the power of modern hardware improves. HLSL Development Cookbook will provide you with a series of essential recipes to help you make the most out of different rendering techniques used within games and simulations using the DirectX 11 API. This book is specifically designed to help build your understanding via practical example. This essential Cookbook has coverage ranging from industry-standard lighting techniques to more specialist post-processing implementations such as bloom and tone mapping. Explained in a clear yet concise manner, each recipe is also accompanied by superb examples with full documentation so that you can harness the power of HLSL for your own individual requirements. Features Discover powerful rendering techniques utilizing HLSL and DirectX 11 Augment the visual impact of your projects whilst taking full advantage of the latest GPUs Experience the practical side of 3D rendering with a comprehensive set of excellent demonstrations Page Count.

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