Many see Legend of Legaia as an old game; I see it as a classic. The graphics where the best of its time, and the story, battle system, and everything, just fit. With the onslaught of Playstation 2 users, many see Playstation as an antique, even N Legend of Legaia will certainly offer that. Another thing, I usually will underline sentences or capitalize and emphasize a certain idea.

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Edit Legend of Legaia is a menu-driven role-playing game. The player is restricted at first to the town of Rim Elm, with more of the world becoming accessible after scripted events take place. Combat in Legend of Legaia is conditional turn-based and activated both by random battles on the world map and dungeons or by scripted events.

At the beginning of each turn, the player inputs a command for each available character, selects appropriate targets, and confirms the selection. This initiates the action phase of the turn, during which each character and opponent perform their actions. Equipping boots will increase the power of kicks while equipping handheld weapons will increase the power of punches. To attack, the player creates a string of these directional strikes for each character; as the game progresses and the characters gain more levels, the length of this string or "action bar" increases, allowing the player to deal more damage each turn.

Certain strings of attacks initiate combos known as " Arts ", which are special combo attacks that deal significantly more damage than would a non-combo string of comparable length. A quantity called "AP" is necessary to initiate Arts, which drain AP in quantities which are proportionate to the length of the combo.

Inputting an Arts sequence without the requisite AP will cause the character to simply perform the string of attacks, without the Arts animation or damage bonus.

AP can be earned in three ways; dealing physical damage without performing Arts, taking damage from opponents, or by using the Spirit command. The Spirit command causes a character to defend for a turn, in lieu of attacking. This allows the character to take half-damage for the turn, while regaining AP, and boosting the length of his or her action bar for the next physical attack. Upon defeating a Seru, there is a chance that a character wearing a Ra-Seru will absorb the essence of that Seru for use in combat, which gives the character a summon spell for that Seru.

There is a wide variety of summon spells, many can be used for an offensive attack against opponents and some can be used defensively to heal party members and cure status effects at the expense of Magic Points MP. There are many hidden very powerful summon spells that can be learned as well by satisfying certain conditions and equipping particular accessories.

Each party member can equip a total of three 3 accessories. Accessories allow characters to access special abilities, status increases, element resistances, hidden spells, and more.

He wields the Ra-Seru Meta. Noa - An energetic girl raised in an isolated cave by a wolf. She longs to find out about her past and often dreams of a voice calling out to her. She wields the Ra-Seru Terra. Gala - A monk who is second in command at Biron Monastery. He was orphaned as a child after his parents were killed by Seru, causing him to hate Seru and those who depend on them.

He wields the Ra-Seru Ozma. Skip section " God created the heavens, the earth, and the seas. After creating all things in the universe, god created humans to rule over the world. Yet, while possessing the wisdom of god, humans were physically weaker than the wild beasts, and impulsive in spirit.

Many times did the humans come close to dying out forever. It was the Seru. Since the dawn of human memory, known as history, humans lived together with creatures known as Seru.

The Seru lived together with humans, always obeying them, and making the humans many times stronger than before. When not worn by a human, a Seru looks much like a stone figure. Upon touching a human, a Seru changes form and gives that human secret abilities. With a Seru, a human can lift objects heavier than itself and even fly in the air at will.

However, that era came to an end. Appearing from out of nowhere, the Mist covered the land, bringing to an end prosperous symbiosis between humans and Seru.

After the thick Mist came, the Seru, who once obeyed humans, rebelled against them. The Seru began attacking humans at will. Seru that attached themselves to humans controlled their minds and turned them into evil beasts.

As if forsaken by god, human civilization collapsed. It was the twilight of humanity. Those who escaped the Mist inhabited the desolate areas and protected each other. Now, their faint hope is their only source of inspiration. The landmass that makes up Legaia consists of three continents, Drake Kingdom , Sebucus Islands , and Karisto Kingdom , each subsequently older and more technologically advanced than the other.

The Sebucus Islands are able to utilize technology such as windmills due to the geothermal energy from underground volcanoes in the region, and even have electric-based equipment such as elevators or incubators in some places.

Karisto Kingdom has the most advanced technology, matching modern times in many ways. Humans and Seru are the dominant races in Legaia, though there are multiple types of wild beasts that roam the planet.

Legaia is economically, militarily, and politically run by a single King, Lord, or Emperor in each continent, with the exception of Karisto Kingdom which is ruled by two competing nations.

All major operations revolve around using the power of the Seru , which are either sold for profit, used for daily chores, or used militaristically. Seru have a symbiotic relationship with humans and instinctually obey them, causing humans to depend on them in every aspect of their lives. Many methods are used by both sides to achieve victory in war, with Seru being the primary tools of warfare.

The Mist goes haywire during a test demonstration in Conkram, causing the Seru to go berserk upon contact with it and those wearing Seru to turn into monsters with a taste for human flesh.

That Rogue fragment gives Cort incredible knowledge and awakens within him an insatiable lust for power. As the Mist spreads throughout the continents, more and more Seru go berserk. Aware of these survivors, the followers of the Mist plan to force them to succumb to the Mist as well. A young boy in Rim Elm named Vahn becomes of age to join the hunting trip outside the wall, but the wall is destroyed by a henchman of the Mist , bringing ravenous Seru and the Mist into the village.

Vahn allows Meta to attach to his arm and assembles the villagers to the Genesis Tree. Meta uses the power of their prayers to revive the Genesis Tree, which repels the Mist and kills the attacking Seru.

Vahn enters Drake Castle to find a key to bring down the Water Gate , yet finds Seru monsters that were once inhabitants of the castle locked behind cages.

Discovering inside the castle that a Genesis Tree lies to the north on Mt. Rikuroa , he journeys to its summit where he assists a young girl named Noa in killing an attacking Seru. Vahn and Noa arrive at Biron Monastery, which has been protected from the Mist by fans at its entrances. Another pupil named Songi volunteers to go with other monks to East Voz to ensure the safety of its Genesis Tree, which Zopu allows.

Songi finds a Ra-Seru in East Voz and returns to the monastery and damages its fans, leading a horde of Seru that mortally wound most of the monks inside before returning to East Voz to wait for Gala. Gala challenges Songi to battle and is easily defeated before Songi summons Seru to kill them, which are defeated by the combined efforts of the three.

Vahn, Noa and Gala enter the castle and run into Songi, who agrees to fight Gala one-on-one and loses his rematch with Gala due to the power of Ozma. Songi warns Gala that the castle Lord Zeto is waiting for them at the Mist Generator before running off.

They proceed to the Mist Generator and are confronted by Zeto, who is defeated after he transforms into a giant Seru-crab. After killing Zeto and destroying the Mist Generator they return to Biron Monastery, where Gala is excommunicated by Zopu for breaking his vow as a Biron monk by wearing a Seru. Vahn, Noa and Gala realize that others in the rest of the world are still being tormented by the Mist and decide to travel to the northern islands of Sebucus, determined to save the rest of the world.

Saving Sebucus Islands Edit Vahn and the others rest in the Ancient Water Cave Inn and are contacted in a lucid dream by a voice calling itself Hari , which tells them to seek him out in the city of Octam. They leave the Cave and arrive in the Mist-covered Sebucus, deciding to enter the most nearby town of Jeremi. A jeweler named Zalan then asks them to give his wife and son a letter in the most nearby town of Vidna.

They arrive in Vidna, which has been left free of Mist due to giant fans surrounding the town. A priestess overhears the three talking about Ra-Seru in a house of Biron monks and recites a riddle from Hari given to her years ago which says to seek out the Star Pearl in Octam. They travel to Octam and find the city devoid of Seru monsters, but solve the riddle and encounter a thief named Cara.

She tells them that the people of Conkram used an elevator to flee underground and that she already found the Star Pearl and gave it to Zalan. At the end of the long path they reach the caverns under Octam where a town survives. They seek out Hari after seeing the town is being destroyed by successive earthquakes.

Hari turns out to take the form of three babies that tell them about their past, present, and future. He is soon killed by an earthquake that sinks the pillar holding his place of worship and his spirits rise up and command the Ra-Seru heroes to destroy the monster underground that killed him before disappearing. They find the monster in an underground volcano and kill him, but not before it turns the lava into solid ice.

After returning to the surface they find Vidna covered in Mist due to the lava powering the fans above ground being frozen. They head to the northern city Ratayu and find the Seru-possessed Lord Saryu , who is able to speak in broken sentences and requests that they drive away the Mist while handing them a key that will give them entrance to Mt.

They climb the mountain and find the Genesis Tree surrounded by a pyramid of energy. Songi arrives and informs them that they must defeat him in battle if they want him to deactivate it. He is defeated and he removes the barrier before leaving in a hurry, allowing the three to revive the Genesis Tree and return to Ratayu. They are ridiculed by the people of Ratayu for reviving the Genesis Tree and discover that Saryu has been sacrificing the young women in town after summoning them to be Seru Brides.

Noa disguises herself as a Bride and is escorted to the castle but is ambushed and subdued so she can be fed to a giant Sim-Seru called Juggernaut growing in the castle.

Vahn and Gala rescue Noa and they defeat Saryu, who returns to normal and kills the Juggernaut by shutting off its life support after the Seru possessing him dies. Saryu gives them a key that gives them access to the Western Sea, where they find a castle floating on the water that spews out Mist.

They reach the top of the tower and are confronted by a being named Dohati who reveals that he is the one who gave Saryu the Seru that possessed him and ordered him to create Juggernaut, as well as the one who ordered the monster underground to kill everyone with the earthquakes. They defeat Dohati and as he dies he tells them that one Juggernaut has already been created and that it will destroy everyone has been surviving the Mist. The heroes return to Ratayu and are told by Saryu that they can reach Karisto Kingdom by Flying Train if they have returned to operation in Octam.

They find the people of Octam back above ground and the conductors of the Flying Train enable them to reach Karisto Station in Karisto Kingdom. A Floating Castle spewing Mist soars over them and she soon runs off to take care of some business.

The heroes find her again in the city of Sol , a giant tower where the upper floors remain full of people due to the Mist being unable to reach that high. They defeat him in battle but before they can tend to his injuries Songi arrives on a floating platform and escorts Gaza with him through a portal.


Legend of Legaia - Walkthrough/FAQ

Far from it. Instead, you can look forward to their newest title, Legend of Legaia, due out in March. Originally released in Japan just this past winter, Legaia is making its way to U. Boasting an innovative new battle engine called the "Tactical Arts System," Legend of Legaia attempts to take the RPG genre in new directions with this unique new approach.


Legend of Legaia Full Walkthough - Guide for Legend Of Legaia

Mam Go down for treasure and then go up. Almost like a disproportioned body builder, he has great Upper Defense, but the letend Lower Defense. So attack him the first turn, then spirit the next. Now back out and go down two floors and take the door on the ot. Buide that obvious,the first on the Sebacus Island. These are the tokens needed to play the slot machine and as currency for prizes.


Legend of Legaia – Guides and FAQs



Legend of Legaia: Tipps und Tricks


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